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- on checkHot
- if rollOver(14) then
- puppetSprite(14, 1)
- set the stretch of sprite 14 to 0
- set the memberNum of sprite 14 to the number of member "HF_HOT"
- updateStage()
- else
- set the memberNum of sprite 14 to the number of member "HOT BOX"
- updateStage()
- puppetSprite(14, 0)
- end if
- end
-